Описание: F.E.A.R. - First Encounter Assault and Reconnaissance
English (North America) version 1.08
Readme File
October 18, 2006
VI. VERSION HISTORY
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Version 1.08
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This latest update fixes several issues.
Version 1.07
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F.E.A.R. Patch 1.07 - This patch prepares F.E.A.R. to be compatible
with the upcoming release of F.E.A.R. Combat. 1.07 also features multiplayer
functionality upgrades including the addition of three new maps.
Please Note: For a fraction of the current owners of F.E.A.R. PC
videogame, there is a known incompatibility between the F.E.A.R. Patch 1.07 and
original copies of F.E.A.R. that were purchased via direct download sites such
as Direct 2 Drive. If you or anyone you know digitally downloaded versions of
the original F.E.A.R. videogame, you may not be able to upgrade your copies of
F.E.A.R. to 1.07 at this time. All though this will only affect a fraction of
our F.E.A.R. community, we do apologize for the inconvenience and are currently
working on a solution to this problem and expect to release a fully compatible
patch shortly. In the meanwhile, you can download the free version of F.E.A.R.
Combat and enjoy the features of the 1.07 patch at http://www.joinfear.com .
Once the full patch is available, the download will be available at
http://www.fearfans.com . Once again we apologize for the inconvenience and
are making every effort for all F.E.A.R. fans to enjoy the multiplayer
component F.E.A.R. Combat.
Patch Notes:
* Added Friends List functionality to the main Multiplayer options
menu.
* The FEAR.exe executable has been split into two parts, FEAR.exe
and FEARMP.exe to be compatible with F.E.A.R. Combat. The only differences
users will notice is a short pause when switching from single player to
multiplayer and vice versa, and the change in desktop and Start Menu shortcuts.
* Team autobalancing has been added to the options for multiplayer
team games. The new options are the last few entries in the game mode options
menu. They are set to be off by default. Teams can be autobalanced up to
every quarter round by team size, and up to every round by score. The score
ratio used for autobalancing is also adjustable.
* Added Favorite Servers option on server browser screen. Servers
can be added to the favorites list by selecting them in the server browser menu
and clicking the add to favorites button.
* Added support for the Message of the Day. This can be accessed
from the "Message of the Day" option on the main server browser screen.
* Added in-game option to mute selected players in Chat. This is
accessed from the main in-game menu screen.
* Changed minimum player requirements for votes to succeed. If
fewer players than the set minimum are on the server, a unanimous vote will be
allowed to succeed.
* In-game graphics for votes have been modified to better show when
they are starting and underway.
* Players and teams can now receive points for picking up or
stealing the enemy flag in CTF. This option can be set from the CTF and Slowmo
CTF game options screens.
* Added two new DM/Control maps, Stockpile and Waterworks.
* Added a new CTF/Conquer All map, Depot.
* Details for standard information such as player names, version,
and mod can be displayed for server versions other than the current game
client.
* Added options to the version filter. Available options are now
"All", "Same Version", "Same Mod", and "Same Version and Mod".
* Fixed a bug where the server message and briefing override strings
would sometimes display a null character instead of a carriage return.
* Added server option to allow setting a time delay for how long a
player must wait between calling votes.
* Added support for a special NavMarker icon to designate the flag
carrier to his or her teammates in CTF.
* Added indicators to the Team selection screen in MP to display the
current team scores and make the current player count more obvious.
* Made the end of round delay timers for round ending and scoreboard
visibility adjustable in the server options.
* Updated some MP HUD elements to scale at higher resolutions.